Call for papers/Topics

Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:


1. Artificial Intelligence in Education

  • Generative AI & LLMs

    • Automated lesson planning and rubric generation

    • AI-powered writing assistants and feedback loops

    • Synthetic media for educational content (Video/Audio)

  • Adaptive & Personalized Learning

    • Machine learning algorithms for individual pacing

    • Predictive analytics to identify at-risk students

    • AI tutors and 24/7 conversational learning assistants

  • Assessment & Evaluation

    • Automated grading for objective and subjective tasks

    • Plagiarism and AI-detection ethics

    • Emotion AI for tracking student engagement and stress

2. Immersive Technologies (XR)

  • Virtual Reality (VR)

    • Virtual laboratories and safe hazardous simulations

    • Historical "time travel" and immersive field trips

    • Soft skills training and empathy-building simulations

  • Augmented Reality (AR)

    • Interactive 3D overlays for textbooks (e.g., anatomy, geometry)

    • Geo-located learning quests and outdoor education

    • AR-enabled vocational and technical training

  • Mixed Reality (MR) & Digital Twins

    • Real-time interaction with digital replicas of physical objects

    • Collaborative holographic classrooms

3. Instructional Design & Pedagogy

  • Modern Learning Models

    • Flipped Classroom: Moving lectures online, activities to class

    • Blended/Hybrid Learning: Balancing physical and digital presence

    • HyFlex: Simultaneous in-person and remote participation

  • Learning Strategies

    • Gamification: Leaderboards, badges, and narrative-driven quests

    • Project-Based Learning (PBL) supported by digital tools

    • Microlearning & Nanolearning: Bite-sized, 2-5 minute content modules

  • Frameworks & Standards

    • SAMR Model (Substitution, Augmentation, Modification, Redefinition)

    • TPACK (Technological Pedagogical Content Knowledge)

    • Universal Design for Learning (UDL) and accessibility standards

4. Digital Infrastructure & Management

  • Platform Ecosystems

    • Learning Management Systems (LMS) and VLEs

    • Student Information Systems (SIS) & CRM integration

    • Learning Record Stores (LRS) for tracking xAPI data

  • Security & Privacy

    • Cybersecurity for K-12 and Higher Ed

    • Data ethics and student privacy (GDPR, COPPA compliance)

    • Blockchain for secure, verifiable academic credentials

5. Digital Equity & Inclusion

  • Accessibility (A11y)

    • Assistive technologies: Speech-to-text, braille displays, screen readers

    • Inclusive UI/UX design for diverse neurological needs

  • The Digital Divide

    • Broadband access and "Last Mile" connectivity

    • Mobile-first learning for low-bandwidth environments

    • Open Educational Resources (OER) to reduce costs

6. Workforce & Lifelong Learning

  • Professional Development

    • Upskilling and reskilling in the age of automation

    • "Learning in the flow of work" (Slack/Teams integration)

  • Alternative Credentialing

    • Stackable micro-credentials and digital badges

    • Skill-based hiring vs. degree-based hiring

    • Web3 and decentralized identity for lifelong learners